using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public enum BrickNextAction
{
    JumpDownToLeft,
    JumpDownToRight,
    OpenDoor,
}

public class Brick : MonoBehaviour
{
    public BrickNextAction nextAction;
    public GameObject targetObj;

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }

    public Vector3 GetTargetPos() {
        return targetObj.transform.position;
    }

    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == TagNames.RopeItem)
        {
            Destroy(other.gameObject);
        }
    }
}
